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VR/AR, My opinion for Digital History

VR and AR of museums and locations that people are remote from or unable to travel allows the ability to see full exhibits and the museum without travel. This type of technology allows the learning of material culture and art without having to spend large amounts of money and time to travel to these museums. Games that incorporate VR and just regular video games are vastly different from VR/AR of museum spaces. The interaction of both can be similar of images, buildings, and art. The difference is that games are one of game theory and fun for learning history whereas some younger students may be bored with basic museum exhibits in VR format. The best historical events or themes are of course military battles. Military battles with distinct armies, tanks, troop movements are finite and best suited to game formats. Teaching traditional history in a game format way, would be like fishing with a AK-47. You may get lucky and learn a little but otherwise learning from books, teachers, and audio is better for retention of the material. Digital history can definitely teach the material, I am just not convinced that video games are the best at truly learning the whole story or nuance within topics of history. As they can complement lesson plans and books, make it more entertaining for students, games definitely improve retention of material. VR/AR technology allows recreation of events that can be static or interactive. Both allow the non-historian to have fun while learning material and allow museums to teach the public who otherwise could not visit.

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